Happy Holidays Update

Once again, it’s been awhile, but it’s just been difficult to actually sit down and push out an update.  Here it is:

Here are the final, portfolio-ready redesigns for Elly from Xenogears.  I'm still not sure which one I like best, but I think they all turned out pretty well!

Here are the final, portfolio-ready redesigns for Elly from Xenogears. I’m still not sure which one I like best, but I think they all turned out pretty well!

Thumbnails/sketches of military/Xenogears inspired outfits for Elly.

Thumbnails/sketches of military/Xenogears inspired outfits for Elly.

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Last week also marked my return to life drawing class for the first time in quite a while. I was a little rusty at first, but I eventually turned out something decent.

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I’m Back!

It’s been forever since my last post…been a little busy with life (wife just had a baby!) but I’ve done a little sketching and painting here and there:

Some more robo parts...

Some more studies of robo parts…

& a helicopter study

& a helicopter study.

After the hard surface stuff, I decided to go back to redesigning Xenogears characters, moving on from Fei to Elly Van Houten, the female protagonist from the game.

Some studies of ladies I thought would be a good match for Elly's face and hair.

Some studies of ladies I thought would be a good match for Elly’s face and hair.

Some clothing studies

Some clothing studies

Elly moodboard

Elly moodboard

Some thumbnails

Some Elly thumbnails

WIP: Elly clothing designs; I tried to maintain certain iconic elements from the original design, mainly the bangs, the color scheme, and the somewhat futuristic military clothing

WIP: Elly clothing designs; I tried to maintain certain iconic elements from the original design, mainly the bangs, the color scheme, and the somewhat futuristic military clothing

 

Robot/Mechanical Studies

As I continued in my Xenogears reboot personal project this week, I spent lots of time sketching reference material.   Having completed Fei’s redesign, I thought Weltall, his gear/mech would be an interesting challenge to redesign next.

The original Weltall Designs from Xenogears

The original Weltall design from Xenogears redrawn.  Some key features that I may or may not include in my own design: two giant rockets attached to its back along with 2 large wings, humanoid build, large feet with 3 toes, large head fin facing backwards on small head, birdlike face, broad & heavy shoulders

Weltall's helmet somewhat resembled a samurai mask, so I did a couple of sketches to point my mind in that direction

Weltall’s helmet somewhat resembled a samurai mask, so I did a couple of sketches to point my mind in that direction

Below are just a few mechanical leg and arm studies I did to get an idea of some of the forms I would be using in my redesign:

robo-arms-legs

robo-legs-2

robo-legs

Xenogears Designs and More Clothing Studies

Here are some designs I had come up with for my Xenogears reboot/updated game.  This is, in order, Fei Fong Wong, Lacan, and Kim Kasim, some of the different reincarnations of Abel, aka the Contact from the current day, 500 years ago, and 4000 years ago, respectively.  I tried to base the Fei design the most on the original character from the 1998 game, giving him (a less outrageous version of) the same hairstyle and the same color scheme.  Based on some developer interviews from the time, they meant to change his outfit from the martial arts uniform and it felt out of place, so I gave him a more simple, modern outfit.  Also in those same interviews, they mentioned that Lacan was supposed to have a different outfit altogether, so I gave him a slightly different but still recognizable hairstyle and more historically East Asian clothing.

Fei, Fei behind, Lacan, and Kim

From left to right: Fei, Fei behind, Lacan, and Kim

Below are some more clothing sketches and studies, some were to help me with Kim’s clothing and others are my way of absorbing ideas for Elly’s Gebler/Solaris military uniform.

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Reimagining an old IP

So since last week I’ve continued in my clothing sketches….

Strange Japanese runway fashions

Strange Japanese runway fashions

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Also, I’ve begun working on reimagining Xenogears (one of my favorite RPGs from back in the day) as a modern day HD IP.  They are remaking everything else, so why not?  But instead of just making fan art, I want to actually turn this into a design project, completely reinventing the designs, especially of characters, while keeping the feel/essence of the original.  Something kind of like the 2007 Transformers movie attempted to do.  Say what you will about the movies, but I thought the updated designs were pretty cool.  Some of the designs that looked fine in the old anime/PS1 graphics might look pretty crazy in an HD remake, so that will play a factor as well.

A few man-ponytail sketches

A few man-ponytail sketches…ideas for main character Fei Fong Wong’s hair

Some sketches of Fei from the original game

Some sketches of Fei from the original game

Some early concepts for Fei

Some early concepts for Fei

Update

Here’s another long-awaited update…once again I’ve been super busy for awhile working on the final round of the Artstation/ILM challenge (yes I made it to the final round) and now I await the judgement of the ILM masters.  Not a lot of free time to create on my own or to sleep for that matter, so that would explain the lack of updates…

Anyway, I’m back baby! below are some more studies I’ve done to get back in the swing of things.  Hopefully I’ll be back next week with more personal stuff!

A b/w study from the Revenant

A b/w study from the Revenant…intense!  I’m still working on painting quickly without lines and using values only…

Fashion studies...still working on painting clothing

Some fashion studies…still working on painting clothing without lines as well…also building my visual library by studying some fashion design

Clothing Sketches 4

Continuing in the fashion design studies, here are some sketches I did throughout the week.

Clothing Sketches 1 Clothing Sketches 2 Clothing Sketches 3

Its Been A Long Time Coming…

Sooooo it’s been a few weeks since I’ve posted, mainly because I’ve been really busy, either participating in round one of the ILM Art Department Challenge on Artstation.com (I made it to round 2, woohoo!) and I can’t post anything from it until the entire competition is finished, taking some time to clean up the story behind my personal IP (thinking….writing), or family obligations. Anyway, here’s some of what I’ve been up to the last week:

Some film/cinematography studies of two of my favorite directed movies:

The Dark Knight

darkknight021 study

darkknight296 study

and Skyfall

skyfall004 study

As well as some simple value studies of the same movies:

Film Value

Finally here are a few sketches of some Corvettes based on lessons in Scott Robertson’s “How To Draw” book:

Corvette sm